Google Tech Talk (more info below) June 3, 2011 Presented by Jan Plass and Bruce Homer. ABSTRACT Digital Games are pervasive, constantly evolving in their complexity and features, and are heralded by many as an agent for education reform. Arguably, digital games are also among the least understood tools in education, particularly in K-12 settings. Proponents have made a strong case for the potential of games to engage students in meaningful learning activities that are highly motivating, engaging, and fun. However, research has only slowly been able to gather evidence for the effectiveness of games for learning. In the first half of this presentation we will provide a brief summary of the case of using games for learning and will review empirical research studies we conducted over the past 15 years that investigated a variety of cognitive, social, and emotional design patterns to make games and game-like environments effective learning tools. In the second half of the talk we will discuss a series of questions and challenges related to the study of games. These issues include the design of learning mechanics and assessment mechanics for games for learning, the approaches to embedded assessment, and questions related to data mining of the rich log files of game events and user logs as well as biometric data such as posture data, EKG, GSR, and EMG that these assessments generate. Speaker Info: Jan L. Plass is Professor of Educational Communication and Technology in the ...
Tags: google tech talk, video games, digital games, educational games, serious games
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